Winners & nominees 1st IMGA SEA

Sara Is Missing

1st IMGA

Winner of
Jury's Honorable MentionBest Upcoming Game
Kaigan Games
Video of the game
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    About Sara Is Missing

    Experience first hand a found footage style mobile game. Sara is Missing (SIM) is all about the horrors of mobile technology and touches upon the voyueristic pleasure that one gets from prying through another person's personal items. We store so much information about ourselves on our mobile devices that deducing what we really are like in real life becomes as simple as tapping on a screen.

    You found a phone belonging to a missing person. What would you do?

    Sara has disappeared under mysterious circumstances, and your only lead is her mobile phone.

    Search for clues by investigating Sara's personal messages, notes, emails, pictures and videos while trying to piece together her final days. Unlock password protected files, uncover hidden messages and decrypt lost data and figure out where she went, what she did, and how someone can disappear without a trace so suddenly.

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    What makes my game unique?

    The reason that most serious games usually start out on the PC is because we have become accustomed to it and expected it. But what we're trying to do challenge this perception by making a serious game and telling a story that can ONLY be experienced through mobile phones. One of the unique features about Sara Is Missing is that it is a mobile simulator that actually encourages the player to scrutinize the contents of someone else's phone. Because of this new design space, it also opens up more storytelling and puzzle opportunities that no other games can provide. Although we're not the first to generate a mobile phone simulation, our aim to be the first to explore just see how far we can take this idea to the next level.

    Why could my game win an award?

    We asked ourselves: What kind of game play is special and unique to the mobile platform? What kind of game that if we were to port it to PC it just "wouldn't work"? What kind of narrative we can tell that players can carry around and visit or revisit over and over again? The result was a mystery, a puzzle game, a simulator and, an important story to share with the world, especially in this day and age. We worked hard on this and we hope that you'll like it.