Winners & nominees 3rd IMGA SEA

Hamsterdam

3rd IMGA

Winner of
Excellence in GameplayBest Technical Achievement
Studio/Developer
Victor Lee
Country
Taiwan
Website
Video of the game
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About Hamsterdam

The once peaceful town of Hamsterdam is in danger! The vile chinchilla Marlo and his Rodent Gang are wreaking havoc and terrorizing the town. Enter our hamster hero, Pimm, who must harness his mightiest martial arts powers and kick tail through district after district, on a heart-pounding journey to take down the Rodent Gang, save his grandfather, and restore peace to Hamsterdam.

Hamsterdam is a game where rhythm & precision meets some good old fashioned button mashing. With classic arcade brawling mechanics and tap and swipe martial arts combos, the power of Hamster-fu is in your paws!

What makes my game unique?

The creation of Hamsterdam stemmed from the question of whether and how we could distill the classic brawler mechanics that we love and push beyond the traditional platforms that made the genre popular. The quest for us is to re-examine the brawler elements - precise and reactive timing, the satisfaction of comboing and frantic attacks, and the David vs. Goliath feel of boss battles - and bring them out with controls that are native to the mobile platforms. We want to deliver an experience that is all about the gestures. Players can be in the thick of combat and quickly swipe on the screen in the correct direction to dodge incoming attacks or tap at the precise moment and cadence to deliver knockout punches or huge bonus damages. We tune all the gameplay elements to native gestures of touch inputs so that players are one with the characters, the combat, as well as devices. This way, we can hone in on fighting, enemy interaction, and what makes a brawler what it is - the brawl.

Why could my game win an award?

We’re very honored to be considered and be among all the other amazing nominees. Whether it’s genre, mechanics, and faithfulness to the mobile platform and controls, Hamsterdam does offer differentiation from other games. It’s a unique blend of the action from classic arcade brawlers with the reactive timing and cadence typically seen in rhythm based games. It thereby adds something new to the genre on mobile. Moreover, it pushes the boundary of animation design, bringing a non-humanoid character to life and making it relatable. The combat animation choreography is both faithful to real martial arts, meticulously presenting the feel and weight of impact and body motion, and at the same time fantastical. Stylistically, Hamsterdam infuses a stylized look with tongue-and-cheek humor and multiple layers of parody, drawing inspirations from disparate sources, ranging from Pixar films and 80s kung-fu movies to iconic detective and noir films and TV shows such as the The Wire series and Untouchables.